
82%releases in 10 days
AT A GLANCE
DEVELOPERNot Applicable Games
RELEASENOV 10, 2026
PLATFORMSteam
TAGSstrategyroguelike deckbuilderreal time tacticsbase buildingdeckbuildingauto battlerroguelikecard gameindieearly access
Not another turn-based deckbuilder. A real-time tug of war where your cards command a whole army: your buildings spawn it, your cards shape it, and two lanes decide whose stronghold falls first.
Not another turn-based deckbuilder. Procession Engine is a real-time tug of war where your cards command a whole army, not one hero.
Your stronghold on one side, theirs on the other, two lanes between. Armies march both ways, meet in the middle, and try to push through to the opposing stronghold. There are no turns. The enemy keeps building while you do, and the fight ends when a stronghold falls.
You don't play one hero. Your buildings spawn your army and your cards decide what it becomes: raise a new spawner mid-fight, arm a whole lane, or break a line with a spell. Cards ride a moving belt toward the edge, so play them or lose them.
54 buildings, from spawners and artillery to soul engines, each with three blueprint variants to find and upgrade. Socket elemental imbues onto them. Etch your best at the Workshop and they are already standing when the next fight begins.