PRELOADVol.01 · Oct 27–Nov 2
Demon Source key art
EARLY ACCESS · RPGEarly access

Demon Source

By Ernest Piatrovich

95%OUT TUE NOV 3
★ Wishlist
95%releases in 3 days
AT A GLANCE

DEVELOPERErnest Piatrovich

RELEASENOV 3, 2026

PLATFORMSteam

TAGSearly accessrpgaction roguelikesouls likeactionaction rpgcharacter customization3dthird personprocedural generation

Demon Source is a soulslike roguelike game with procedural generated dungeons. Try new builds each run. Gather the Source to unlock new items and abilities. Solve the mystery of seven inhabitants of the Church. Try the Ultimate Challenge with great classical music. It is made by one person!

As a solo developer, I can throw out all the marketing practices and just tell you really what my game is about. Demon Source is a soulslike with procedurally generated dungeons. But only their order is procedural — all rooms were composed by me or taken half-ready from the assets I bought. The game uses a Dead Cells-like item system. You will have 2 slots for weapons, one for armor, 4 for abilities, and 2 for rings that provide powerful passives. You will also be upgrading your stats. I had countless iterations but came up with a system that makes each of them meaningful. Also, each stat unlocks perks. For example, 20 Intelligence will remove the cooldown from mana-based skills. And 40 Agility will slow time when you aim with a bow. Each weapon provides a unique style of play. Daggers are fast and provide a bonus to the parry window but deal almost no damage to enemy poise.